A sunlit lime tree allée
A quieter match Six rooms

A match-three house, in daylight

Limewalk

Same snap of three-in-a-row. Cream paper, large tiles, no black box. Light comes back with the morning — not a storefront under the board.

Free to play · Align AI Studio · hello@builtbyalignai.com

The brief

The match-three you know, without the casino lighting.

Too many match games feel like a slot machine in a dark room. Limewalk keeps the pleasure — swap, cascade, clear a room of the house — and throws out the part that made the board feel small.

  • Readable tiles. Six across, seven down. Fruit, ribbon, glaze you can name from the other side of the kitchen.
  • Light, not lives. Eight mornings. One comes back every forty seconds. Fail a board and the tiles resettle — light is not spent twice.
  • A house, not a HUD. Orangery, kitchen, library, landing, garden, gate. The path is the map.
  • Hint and resettle are free. No gold bar asking you to buy the next move.

Free to play · Made by Align AI Studio · hello@builtbyalignai.com

The house

Six rooms to open.

8

Walk a room. Match three. Dust lifts. Light is the only clock, and it comes back on its own.

Orangery

1 of 6

A letter on the sill

The glass is dirty

Orangery
12 lemons
22

Swap two neighbors. Three in a line lifts the dust.

Opened Orangery

The room kept the light

The glass is clean

The gate lodge
The walk Open

All six rooms

The gate is open.

Ada left the latch up. People can walk in without knocking on a black door. The house kept the light.

The Garden Wing · $2.99 one-time Six more rooms are being drawn: glasshouse, fountain court, lime walk and more. The six rooms here stay free.